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Ryan Dante
Ryan Dante
3D Artist
Tokyo, Japan

About

3D Character Artist currently located in Tokyo, Japan.

Skills

3D ModelingCharacter ModelingDigital SculptingTexturingUV MappingRetopologyPBR TexturingCloth SimulationCharacter Art

Software proficiency

ZBrush
ZBrush
Unreal Engine
Unreal Engine
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Mari
Mari
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unity
Unity
TopoGun
TopoGun
3DCoat
3DCoat
Quixel Suite
Quixel Suite
xNormal
xNormal
V-Ray
V-Ray
Ornatrix
Ornatrix

Experience

  • 3D Character Artist at Skymill
    Tokyo
    May 2023 - April 2024

  • Lead 3D Character Artist at SOLA DIGITAL ARTS
    Tokyo
    December 2021 - April 2023

     Created high-poly Zbrush sculpts and rig-ready topology for main characters in an unreleased cinematic project.

     Guided and provided feedback to Junior and Mid-Level 3D Artists, ensuring proper communication between the team.

     Worked closely with other departments to problem solve Character Art related pipeline issues.

     Created hundreds of optimized UV tiles between a large range of stylized characters.

     Wrote documentation for various parts of the Character Art pipeline, bringing new workflows and ideas to the team's toolset.

  • 3D Character & Technical Artist at Subvrsive
    Austin, United States of America
    October 2018 - November 2021

     Authored 17 fully rigged and animated dog characters for an

    Amazon Unity AR game, shipping over 25,000,000 units.

     Incorporated years of knowledge of human anatomy to create male and female player characters through Maya, Zbrush, and Substance.

     Sculpted 2 characters and engineered animation rigs for complex climbing gear for a first-person Unity VR game on the Oculus Quest.

     Created 3 high-poly and low-poly 3D characters, with edge flow optimization and animation tree logic for the Black-Eyed Peas.

     Teamed up with Amazon’s creative team to design, Model, rig, and animate 5 organic sunflower characters for an interactive game.

     Collaborated with Disney, Instagram, and Snapchat, to produce optimized and realistic 3D clothing models.

     Designed and modeled 5 Low-Poly Star Wars props for an Amazon AR Unity game, filling in design gaps and translating 2D to 3D.

     Built hundreds of hard surface assets and materials with

    node-based shader networks for prototype car interiors.

     Cooperated with developer team to redesign art pipeline for mobile optimization` and visual consistency.

     Spearheaded development of GLTF 3D character models, rigs, and animations using Python, and MEL for the Lens.io web AR platform.

  • 3D Environment Artist at Spoon Designs, LLC
    San Antonio, United States of America
    July 2018 - August 2018

     Devised and personally developed a multitude of unique environment assets using Maya and Substance Painter.

     Optimized game-ready models and created shaders with strict requirements and tight deadlines.

     Implemented models, PBR textures, and shaders into a

    Unity 2017 VR game environment.

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